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 Post subject: A new server mod
PostPosted: Fri 17 Aug, 2012 - 2:53 pm 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
Posts: 60
Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
I suggest install the smart moving mod/plugin. With this mod you can crawl, dive, jump higher, climb, and allows the player to cilmb below iron bars and trapdoors on the celing. This also includes swimming, flying, and ladder and vine climbing animations. Also if i am correct this mod only requres two downloads. But dont trust me I am the worst with computers. Now once the mod is installed in the server anyone who installs this mod has its abbilities on SMP.

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 Post subject: Re: A new server mod
PostPosted: Sat 18 Aug, 2012 - 2:44 pm 
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Joined: Thu 02 Aug, 2012 - 1:07 am
Posts: 10
Location: Boston Ma, USA
Wow, that sort of is like a more advanced version of Shape Shifter mod (the one i'm using). I'm definitely going to change to this mod. Thanks for the suggestion!

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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 2:39 am 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Wait! Wait! Wait! Before you install this mod the server must install it as well.

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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 2:42 am 
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
What i mean is Zion must install this as a plugin and then whoever installs it may use it on Hawknet SMP.

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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 3:28 am 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
I have now found out ( if i am correct ) this should take around 4 min to install it on
Hawknet SMP.

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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 2:41 pm 
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Joined: Mon 18 Jun, 2012 - 8:46 pm
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Location: Approximately 1,000,000,000,000,000,000,000 from the kingdom of gallifrey
Well i derped up really bad. So i had researched the mod more and found out that not only does the sever have to install it all players must have the mod as well. Which means we can not get smart moving mod on hawknet SMP, dueto that not all players have acess to installing mods. :oops:

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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 4:23 pm 
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Joined: Sun 10 Apr, 2011 - 1:13 am
Posts: 1743
Location: Maidenhead, UK
This is one of the mods that changes the game too much. I'd never want to see this on a server.


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 Post subject: Re: A new server mod
PostPosted: Sun 19 Aug, 2012 - 6:54 pm 
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Joined: Wed 15 Dec, 2010 - 9:06 am
Posts: 1767
Location: Surrey, England
Moved to the correct section, and yes, Xerox is correct. Due to the mod requiring both server and clients to use it to gain full effect, it can be used to gain an unfair advantage over those who don't have the mod installed.


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