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 Forum: General Discussion   Topic: Copyright Claims

 Post subject: Re: Copyright Claims
Posted: Thu 01 Sep, 2016 - 7:56 pm 

Replies: 1
Views: 466


Unfortunately, we're not lawyers, and cannot provide legal advice. Anything written in this and any below posts are not legal advice. It will be better to make a counter claim against the takedown request, however you will want to make sure that the people issuing the claim actually hold copyright. ...

 Forum: General Discussion   Topic: Domains being dropped.

 Post subject: Domains being dropped.
Posted: Wed 06 Apr, 2016 - 1:17 am 

Replies: 0
Views: 629


This is a global announcement. The two domains hawknetcomputing.com and hawkserv.net are being dropped on 6th August, 2016 and 14th October, 2016 respectively. If you have these domains bookmarked or used anywhere, please update them to hawknetcomputing.co.uk and hawkserv.co.uk respectively. No serv...

 Forum: Showing Off   Topic: Mine and Chris' new Second Life House

Posted: Wed 30 Mar, 2016 - 3:06 pm 

Replies: 19
Views: 5326


It doesn't exist anymore. I tore it down after we split. :>

 Forum: Hot Topics   Topic: New Year Resolutions

 Post subject: Re: New Year Resolutions
Posted: Tue 29 Mar, 2016 - 3:22 pm 

Replies: 24
Views: 3682


Much success. I can't wait to see what'll appear next. :D

 Forum: Problems and Support   Topic: Problems with Skyblock

 Post subject: Re: Problems with Skyblock
Posted: Mon 28 Mar, 2016 - 12:34 am 

Replies: 1
Views: 613


Moved to the public to inform the public. :D Thank's for the info. Problem has been resolved. I've added both nodes to Guest permissions, which should be inherited by all. Current nodes for Guests+: ⋅ usb.island.warp ⋅ usb.island.create ⋅ usb.island.sethome ⋅ ...

 Forum: Suggestions   Topic: Strengthening the Hawknet community and gaining new players

Posted: Mon 21 Mar, 2016 - 9:05 pm 

Replies: 4
Views: 1390


The plugins for voting rewards were not (and likely will not be) updated for 1.9. If you can find suitable replacements, please let me know. The issue with adding information to spawn is we can do two methods. Either signs, with more things that people are bound to miss, or "message blocks"...

 Forum: Problems and Support   Topic: Homes keep reseting

 Post subject: Re: Homes keep reseting
Posted: Wed 09 Mar, 2016 - 11:07 pm 

Replies: 3
Views: 608


Can you also confirm if it's the same for your money amount? I think you transferred most of it to the Towny town. It might just be from when I moved player files around (which store money, homes, etc) and I may have forgotten yours.

Please confirm if the issue still exists. :D

 Forum: Problems and Support   Topic: Homes keep reseting

 Post subject: Re: Homes keep reseting
Posted: Wed 09 Mar, 2016 - 12:03 am 

Replies: 3
Views: 608


Do you have a timestamp of when this seems to happen, I'll check logs at that time? It might come down to a point where I'll need to edit your user file or even delete it and let it regenerate. Do you know if the server crashes between instances, or if it's just specifically when you log on per 24 h...

 Forum: General Discussion   Topic: Old maps available to download

Posted: Sat 05 Mar, 2016 - 1:01 am 

Replies: 7
Views: 2765


Added the 1.8.6 Creative and 1.8.8 Mainworld maps. The other maps (flatgrass, oceansurvival, skyworld) are still active on the server.

 Forum: Problems and Support   Topic: Server Problems

 Post subject: Re: Server Problems
Posted: Sat 11 Jul, 2015 - 11:25 pm 

Replies: 4
Views: 795


I have performed the fix of updating to Spigot 1.8.7, this may fix the issue, but it is unknown until an effected user logs in (this issue doesn't effect users who haven't loaded the signs). I would test, but I don't currently, nor do I plan on installing Java. Minecraft for Windows 10 is being rele...

 Forum: Problems and Support   Topic: Server Problems

 Post subject: Re: Server Problems
Posted: Sat 11 Jul, 2015 - 10:38 pm 

Replies: 4
Views: 795


After a quick research it appears that signs that are larger than the character limit are breaking clients. A hack client out right now allows you to place a sign which the line goes over the max string buffer Minecraft can handle; however, it only works on 1.8.6- servers. People have placed signs i...

 Forum: Problems and Support   Topic: Server Problems

 Post subject: Re: Server Problems
Posted: Fri 10 Jul, 2015 - 4:27 am 

Replies: 4
Views: 795


Been seeing similar EncoderExceptions happening on the server when people attempt to join. I'll give it a restart and see if it's resolved. Thanks for reporting the issue.

 Forum: General Discussion   Topic: Ranks and requirements (with examples)

Posted: Thu 18 Jun, 2015 - 3:56 am 

Replies: 10
Views: 1612


As mentioned above, 'grading' is dependant of the Op+ who is doing the grading. I cannot say for other Op+'s, however I do take into account the map, and user's current rank into account when building, in addition to the abilities you gain in certain maps. For example, our Ocean Survival map has spe...

 Forum: Showing Off   Topic: Large Castle [Creative Build] [Work in progress]

Posted: Wed 17 Jun, 2015 - 8:28 pm 

Replies: 5
Views: 1121


Lose the effects, it severely harms the quality of the work. If you want to watermark it, make it more feint, and perhaps in a corner. Other than that, if you continue with this build, it'd very likely be worth Engineer, bypassing Architect completely. Ask Setsuna for the Shaders mod that he uses fo...

 Forum: General Discussion   Topic: Ranks and requirements (with examples)

Posted: Wed 17 Jun, 2015 - 8:25 pm 

Replies: 10
Views: 1612


A little insight. The spawn castle was created by our very own Loosebeat, way back when. He was building it for Igloosaurus, and we granted him creative mode to build it. This would have earned him Engineer had we had that rank back then, but we did not. If I recall correctly, he's an Assistant, whi...

 Forum: General Discussion   Topic: Ranks and requirements (with examples)

Posted: Sat 13 Jun, 2015 - 6:35 pm 

Replies: 10
Views: 1612


I've always said "If the build is worth the rank above your next in creative maps, you get the next rank.", however it's not an official ruling, only I do it to my knowledge. IE: If you, as a http://forums.hawknetcomputing.co.uk/images/ranks/builderbanner.png , build a building worthy of h...

 Forum: Tutorials   Topic: He has the best tutorials for Awesome building in Minecraft

Posted: Thu 11 Jun, 2015 - 4:17 pm 

Replies: 0
Views: 819


Sarlac Minecraft He has step by step walkthroughs of making builds like these: http://i.imgur.com/SsfRvIY.jpg http://i.imgur.com/v0UtqCf.jpg http://i.imgur.com/jxwvbJR.jpg http://i.imgur.com/0UDXNuo.jpg Definitely worth a looksie.

 Forum: General Discussion   Topic: HawkServ is OpenSource!

 Post subject: HawkServ is OpenSource!
Posted: Thu 11 Jun, 2015 - 3:41 pm 

Replies: 0
Views: 1171


Due to severe lack of interest from everyone using Minecraft Classic 0.30, both server developers and players, I have officially stopped development of HawkServ and released the project code available for anyone to download. Please visit HawkServ.co.uk to download a copy of the software. You're free...

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Mon 18 May, 2015 - 11:51 am 

Replies: 349
Views: 54323


Happy birthday Tim, hope it's all wonderful and *. :D

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Tue 05 May, 2015 - 10:52 am 

Replies: 349
Views: 54323


Thanks. :D

 Forum: Forum Games   Topic: Game of CoDes

 Post subject: Re: Game of CoDes
Posted: Sun 08 Mar, 2015 - 8:46 pm 

Replies: 334
Views: 53969


Let's Go, Killing Rampage!

WYSIWYG

 Forum: General Discussion   Topic: Old maps available to download

Posted: Tue 10 Feb, 2015 - 9:41 pm 

Replies: 7
Views: 2765


Added the 1.7.10 maps, the end of Bukkit.

 Forum: Forum Games   Topic: Game of CoDes

 Post subject: Re: Game of CoDes
Posted: Sun 08 Feb, 2015 - 11:38 am 

Replies: 334
Views: 53969


Queens Were Everywhere, Revelling Thoroughly.

AZERT

 Forum: General Discussion   Topic: 1.8.1 Server

 Post subject: 1.8.1 Server
Posted: Thu 04 Dec, 2014 - 10:16 pm 

Replies: 1
Views: 816


We're now running a completely vanilla version of 1.8. You can access it by adding the new server to your server list, the IP is: hawkserv.co.uk:25566 As per the vote, the 1.7.10 server will continue to run, but it looks likely that it will be dropped in favour of running an FTB server alongside 1.8...

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Thu 04 Dec, 2014 - 8:08 pm 

Replies: 15
Views: 2502


This system that you mention (cloud gaming) is exactly what XBox One was supposed to do (game is run on their servers, then downloaded to you), and some gaming programs have existed for quite some time, most notably OnLive, the subscription service which can stream game content to any of your device...

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Tue 02 Dec, 2014 - 6:38 pm 

Replies: 15
Views: 2502


Clients use RAM to store their inventory, position, action, location and chat history. It also receives all other chat from all other connected clients, controlled by the server, and it also downloads the stream of surrounding chunk data from the server. It communicates with the Minecraft.net skin s...

 Forum: General Discussion   Topic: RE: 1.7.10 server

 Post subject: RE: 1.7.10 server
Posted: Mon 01 Dec, 2014 - 2:36 pm 

Replies: 3
Views: 970


As per the other voting topic on updating to 1.8 or FTB, our own Satan360100 mentioned that we could possibly drop the 1.7.10 server as it's mostly unused in favour for the 1.8 vanilla and FTB server. The map for 1.7.10 will be made available alongside the rest of the maps, but the server will not r...

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Sun 30 Nov, 2014 - 7:14 pm 

Replies: 15
Views: 2502


We technically have enough RAM to run both an FTB Server and SMP server together, so we can provide for both groups of people who want more with Minecraft, and people who can't run more with Minecraft, but we can't host for three servers. When the "full" release of 1.8 is released, and we ...

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Thu 27 Nov, 2014 - 11:37 pm 

Replies: 15
Views: 2502


It's very likely that we'll keep the features of the current 1.7 server (ranks and permissions included) when we update to a plugin version of 1.8, granted that all the features exist and work.

 Forum: General Discussion   Topic: 1.8 Server and other things.

Posted: Thu 27 Nov, 2014 - 2:40 pm 

Replies: 15
Views: 2502


Due to the recent discussion on the shoutbox, we've been thinking about running a 1.8 vanilla server to try to keep up to date while a version of a bukkit clone is updated and guaranteed to work with the plugins we have. I come to offer you two options. We can either update to the Mojang's 1.8 Vanil...

 Forum: General Discussion   Topic: Community Choice: Suggestions for games we should host for.

Posted: Tue 16 Sep, 2014 - 11:14 am 

Replies: 7
Views: 1868


The good side of Garry'sMod is that it's reasonably cheap (£5), and has lots of game modes, however most of the good gamemodes require more expensive games to make them work properly. We could indeed host Gmod servers though, I've been doing it with PropHunt on and off. I've been running a server of...

 Forum: General Discussion   Topic: Birthday Wishes

 Post subject: Re: Birthday Wishes
Posted: Mon 25 Aug, 2014 - 2:20 pm 

Replies: 349
Views: 54323


Happy birthday to our one and only Satan! He's 19 today. :3

 Forum: Problems and Support   Topic: RE: Recent loss of money for some users.

Posted: Sun 24 Aug, 2014 - 11:56 pm 

Replies: 1
Views: 669


There has been an issue today regarding people's money across the server. It only seemed to effect some people, and it was since I had installed the new Eco plugin. This plugin has since been removed and we have reverted back to Essentials, however those accounts who had logged in had their funds wi...

 Forum: General Discussion   Topic: School and inactivity :(

Posted: Tue 19 Aug, 2014 - 5:01 pm 

Replies: 2
Views: 827


That's fine, we completely understand school times. Please don't fret about us, and concentrate on your school work, but yes, it would be nice to see you and catch up every now and then. :D

 Forum: General Discussion   Topic: New Hardmode Survival

 Post subject: New Hardmode Survival
Posted: Sun 17 Aug, 2014 - 9:31 pm 

Replies: 0
Views: 791


As people have surely heard, we've introduced three new maps based on Hardmode Survival, with the new spawn point created by the competition winner, Richard! This is not the type of Hardmode or Hardcore where you get banned from the server upon death. This is a down to roots Minecraft map, which all...

 Forum: General Discussion   Topic: New Hardmode Survival

 Post subject: New Hardmode Survival
Posted: Sun 17 Aug, 2014 - 9:31 pm 

Replies: 0
Views: 691


As people have surely heard, we've introduced three new maps based on Hardmode Survival, with the new spawn point created by the competition winner, Richard! This is not the type of Hardmode or Hardcore where you get banned from the server upon death. This is a down to roots Minecraft map, which all...

 Forum: General Discussion   Topic: Spawn Contest Voting

 Post subject: Re: Spawn Contest Voting
Posted: Sat 16 Aug, 2014 - 12:12 pm 

Replies: 2
Views: 894


Voting ends tomorrow. From then, we'll be taking the winning vote and adding it to an area in the new map. There's a Multiverse plugin based around Nether portals, this will allow us to have all Nether and probably End portals made in this new map, go to a new version of Nether. A vast majority of c...

 Forum: General Discussion   Topic: Old maps available to download

Posted: Mon 11 Aug, 2014 - 8:04 am 

Replies: 7
Views: 2765


Added the 1.7.3 Beta map, infamous amongst our older users, it will bring back many, many memories. This was also the first map where I created the standard for the rail system we use today. Additionally, I found a whole bunch of really old maps too. I will go through them, try to identify them, and...

 Forum: Suggestions   Topic: Return of old maps

 Post subject: Re: Return of old maps
Posted: Sat 02 Aug, 2014 - 11:07 pm 

Replies: 2
Views: 937


There is a bit of a security risk with bringing back old maps too. I remember some maps having devices which caused server lag, and because the map would need converting to the new worldgen, it would add a lot more strain onto the server as chunks are converted on the fly. Additionally, the server b...

 Forum: General Discussion   Topic: Old maps available to download

Posted: Wed 30 Jul, 2014 - 9:35 pm 

Replies: 7
Views: 2765


Just noticed that the hatpack download link was broken, fixed it.

 Forum: Suggestions   Topic: Another Survival Map

 Post subject: Re: Another Survival Map
Posted: Tue 29 Jul, 2014 - 4:39 pm 

Replies: 7
Views: 1311


That's the issue, some maps will get used, and some maps won't. Skyblock was really popular for all of around 5 days, and now it's pretty dead. Creative has started to get some usage, but only by Jables, everyone else spends some time in Hawknet, but that's for their survival project, and Flatgrass ...

 Forum: Suggestions   Topic: Hawknet Games.

 Post subject: Re: Hawknet Games.
Posted: Tue 29 Jul, 2014 - 11:41 am 

Replies: 2
Views: 723


There's a minigame plugin for Bukkit, but I'm not sure how well it can work. It can offer monetary or item based prizes for the winners, but it would likely only persist in that map which we have the games.

 Forum: Suggestions   Topic: Another Survival Map

 Post subject: Re: Another Survival Map
Posted: Tue 29 Jul, 2014 - 11:40 am 

Replies: 7
Views: 1311


It would be optional, and would contain its own player inventory and XP, meaning it's like starting fresh. Ops+ would likely loose worldedit abilities, and /fly would be taken away, as well as /spawn and /home. It'd be like playing single player, yet with other players. A vote though, ranks: Should ...

 Forum: General Discussion   Topic: Promotion Congratulations

Posted: Thu 24 Jul, 2014 - 10:13 pm 

Replies: 105
Views: 26511


Congratulations RedFox102 on becoming our new Admin! <3

 Forum: Forum Games   Topic: The true/false game (forum game)

Posted: Wed 23 Jul, 2014 - 1:17 pm 

Replies: 1386
Views: 156208


False

Has anyone really been far even as decided to use even go want to do look more like?

 Forum: General Discussion   Topic: Promotion Congratulations

Posted: Sat 19 Jul, 2014 - 7:56 am 

Replies: 105
Views: 26511


Congratulations to three new Agents: ThePKNess, Enderking, and Jables!

 Forum: Denied   Topic: ThePKNess' Application For Operator

Posted: Sat 19 Jul, 2014 - 7:50 am 

Replies: 1
Views: 909


Unfortunately, you, alongside everyone else have not made Operatorship yet. We are however promoting you to Agent, to hope you get a better understanding of how moderating our server works. This naturally puts you in line for potential Operatorship too, as Agents often do become Operators.

 Forum: Denied   Topic: CodyHarlan's OP Application

Posted: Sat 19 Jul, 2014 - 7:48 am 

Replies: 1
Views: 686


Unfortunately, you, alongside everyone else have not made Operatorship yet. We feel this because of your very recent promotion to Agent. We feel that you need some training with server moderation and such and spending a few weeks as an Agent before a possible promotion to Operator.

 Forum: Denied   Topic: TheShadyFlame's Operator application

Posted: Sat 19 Jul, 2014 - 7:46 am 

Replies: 1
Views: 767


Unfortunately, you, alongside everyone else have not made Operatorship yet. Try again next time. :D

 Forum: Denied   Topic: Mf011's Operator Application

Posted: Sat 19 Jul, 2014 - 7:46 am 

Replies: 1
Views: 555


Unfortunately, you, alongside everyone else have not made Operatorship yet. Try again next time. :D
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